Managing a design project often means managing people and their
opinions. You need to lead those sometimes disparate opinions to
a final decision and move on in order to keep your project on
track. It can be tough, but UX expert Paul Boag has some
helpful, proactive approaches to help your design projects run
smoothly. In this wide-ranging conversation, Brett and Paul zero
in on tactics to manage design projects, but they also
discuss:
Resources mentioned:
Paul Boag is a leader in digital strategy and user experience design. He has been working with diverse organisations such as The European Commission, PUMA and Doctors Without Borders for over 20 years. Through consultancy and training, he helps organisations make better use of digital technologies. He helps them meet the needs of today’s connected consumers.
Paul is also a well-respected figure in the digital sector. Author of five books including Digital Adaptation and User Experience Revolution. He also writes for industry publications including Smashing Magazine, Sitepoint and Net Magazine.
Finally, Paul speaks around the world about user experience design and digital transformation. Alongside speaking, he also hosts the award-winning user experience podcast over at boagworld.com.
Brett Harned: Hey, thanks for listening to Time Limit. I hope
you enjoy listening as much as I enjoy connecting with the experts
on the show to find solid advice on how to manage people projects in
any other thing that comes your way. This week I've brought my
longtime industry friend and user experience expert Paul Boag to the
show. He's here to talk about how project managers can better
manage design processes. Paul's a top expert on UX and digital
transformation, and has worked with a lot of high profile companies
and even authored several books. He's currently offering a
masterclass on digital project management, so naturally that's
where our conversation started. In this conversation, he really
opened my mind on the question, what is digital project management?
Which is kind of funny because that's been the focus of mine
for about 15 years with the digital PM summit and all of the other
work and speaking that I've been doing. I experienced that kind
of, why didn't I think of that moment in the conversation and
maybe you will too. Check it out.
Brett Harned: Hey
Paul, how are you doing?
Paul Boag: I am doing
very well. It's lovely to speak to you again. It's been a
while. Let's-
Brett Harned: Likewise. It has
been such a while and I really appreciate you joining me on Time
Limit. I don't know if you remember, but I don't know,
probably five or so years ago we've actually recorded a
conversation for TeamGantt and it lives on on YouTube so you might
want to check that out sometime.
Paul Boag:
Yeah. I bet. I hate going back and looking at old stuff because you
know; A, things move incredibly fast, and I can just reach to
whatever you said, you know, five years ago is totally irrelevant
these days. And B, I just don't like to see myself on anything
if I can possibly avoid it.
Brett Harned: Totally
agree. Then why are we doing what we do?
Paul Boag:
I don't know, I don't know.
Brett Harned:
So, you kind of alluded to this. We've known each other for
a while, and I'm not sure if you actually know this, but I
started following you and attending your webinars back when I was
kind of new to project management.
Paul Boag:
Really?
Brett Harned: Yeah, and I remember
specifically sitting in a conference room watching a webinar about
client management, and I always enjoyed your perspective on digital
PM. I'd probably go as far to say as you know, as a user
experience design expert, you've been an advocate for digital
PM and I, and I think that's really cool. And I'm curious
why that is. Like is that just a part of who you are?
Paul
Boag: I think it's because I considered myself a user
experience designer in the broadest sense of that phrase. So, when I
talk about designing user experiences, I'm not talking about
just designing user interfaces. I come from a user interface design
background, and I'm just sick of user experience designers, and
developers are as bad. There's kind of traditionally, and I
think it's loads better now, but they always used to be a bit
of a sneering attitude about project managers. You know, that they
didn't really understand, they didn't really get it. But
when you look at it from a user experience point of view, digital
project managers have got a far broader and more comprehensive and
holistic understanding often than those people that are working on
little parts of the project. So, from my perspective as a user
experience specialist, if you can build up, win over, and empower
project managers, and you can get them on board, then you're
laughing. In some ways I would argue a digital project manager has
almost more influence over the user experience than a user interface
designer does.
Paul Boag: Which is a bit of a
controversial thing to say, but there are so many things that make
up the user experience that are way beyond the edge of the screens.
From things like performance, to how customers are dealt with.
There's just an endless amount of different things.
Brett
Harned: Yeah. I would even go as far to say as the PM is
creating a user experience for the project and managing that
experience. Right? Like that's a kind of a theme I've been
toying with for a conference talk. There is an experience designed
to your project to make sure that it goes well for your team, for
your clients, or stakeholders, and everyone else involved.
Paul
Boag: I mean, I don't know whether you saw the Steve
jobs film with Ashton, what's-his-name in. In that film there
is this brilliant line where Wozniak has a go at Steve Jobs and
says, "What is it that you do?" Right. He just didn't
get it at all. You know, we've got all these different people
that all do contribute stuff. What do you bring to the table? And he
said, and Steve jobs replies, "You're an absolutely
amazing musician, but I play the orchestra." For me, really,
that's what a good digital project manager does is that he is
the conductor. He or she is the person that is shaping the music.
Brett
Harned: Mm-hmm (affirmative) I agree with that. So, I want to
talk for a few minutes about your project management masterclass
that you're running in October, I should say, digital project
management masterclass. I find it really interesting, because in our
past that you've kind of been really a self-professed
non-project manager, right? So, now you're teaching PM class.
But I think it's really valuable because I do think that ideas
around how project management can, or should function should really
work for everyone involved. And learning from someone with a design
background, with tons of experience on projects can help to bring
new helpful perspectives to that role. So I'm curious, what
kinds of things will you be teaching in that class?
Paul
Boag: You're entirely right, though. I don't
describe myself as a project manager. And so yeah, I did feel
massively hypocritical doing this. But what emerged for me is I
worked with a large number of organizations, and I'm very much
a generalist. And the thing that I was observing across
organizations is that organizations were running digital projects as
if they were just like any other project. And a lot of the project
management methodologies I see, setting aside Agile, or Waterfall,
or PRINCE2, or whatever you want it to. Well, there is a kind of
fundamental belief within many organizations that you can just run a
digital project like you would others, but there are fundamental
differences in digital from other mediums. That's the kind of
thing that I wanted to focus on in this course is look, it's go
well, okay, so what makes digital really powerful and what makes
digital really unique and how can we leverage that to create more
efficient projects?
Paul Boag: So, the two big
areas really is that digital gives you unprecedented access to data
huge amounts of information that normally you would never get within
running a traditional project. Feedback from users easily, quickly,
as well as things like analytics and those kinds of things. So,
there's so much potential that that provides. And then the
other is that somewhat unique amongst many projects. The raw
materials of a digital project are free, right? If you're
building a factory, you've got concrete, and steel, and all of
those kinds of things that are massively expensive. And once
you've start down that process, you can't go halfway
through and change your mind because you know, all of that
investment in the materials will be wasted. It's the same like
if you go to print with a printed magazine, and they go, "Oh
no, no, we don't like that."
Paul Boag:
You know, that's going to cost you a lot of money. In digital,
I mean, yes, you still have labor costs, but other aspects, the
actual raw materials are free.
Brett Harned:
Right.
Paul Boag: So, that, I think
fundamentally challenges the way that we go about running projects.
And really that's what I want to get across in this
masterclass. The, "Okay, so how does, how does that shake out?
How does that then affect the way that we run projects?"
There's going to be nothing in really, the course that may be
people aren't already aware of. We're going to talk about
things like discovery phases, prototypes, alphas, betas, proof of
concepts, post launch services, and maintenance. So, all of those
kinds of things, which are very normal thing, but within the context
of, well, okay, how does that fit around what digital really is?
Brett
Harned: I love it. You know, I've been talking about
digital project management for I don't even know how many years
at this point, and I've never thought of it conceptually in
that way. Because I do get asked quite often what's the
difference between project management and digital project
management? And you just nailed it. I mean, there's data and
free materials. Absolutely. That's it. So, one of the things
that you mentioned about the overall process and something that
you'll be teaching is about the project discovery phase. I
think that there's so much, at least in the way that I've
experienced project discovery, there's so much that can be done
in a discovery phase that would help a project to go well. Whether
the project's led by an experienced project manager, a
designer, a strategist, no matter what. But I'm curious, just
to start off, I want to talk a little bit about discovery, but how
do you just define this? The discovery phase?
Paul Boag:
Yeah, I mean, it's a really interesting one, the
discovery phase. I think a lot of people are put off of it because
they feel either their project is too small, or we don't have
the budget for a discovery phase, or there is the attitude of we
don't have the time for a discovery phase. But in my opinion,
every project, even if I'm just doing a one page website,
should have a discovery phase. It will just be a short one. You
know, a discovery phase might be a two hour meeting or one hour
meeting. It could be, but it could equally go on weeks. For me there
were kind of five elements that I, I personally always try and
include to a lesser or greater extent in a discovery phase. One is
obviously the defining of your business goals, and not just the
defining, but the prioritization of your business goals as well.
Paul
Boag: I think a lot of organizations have conflicting
objectives in the project that sometimes are mutually exclusive.
Brett
Harned: Absolutely.
Paul Boag: And then
the other thing, and then how are we going to measure those goals?
How are we going to measure success? Like basic KPIs, I mean
it's not rocket science, is it really. Then there's doing
some degree of user research and then visualizing that user research
in some way. So, identifying your audiences, prioritizing your
audiences, getting to know them at least the little bit, and then
having that in some form that you can keep in front of you
throughout the project. Finally, you've got to look at the
market and the competition and the kind of broader scope that the
project sits within. So, those are essentially the five bits that I
focus on. But I mean of course everybody's different and runs
projects in different ways. There's no right way of doing it,
is it really?
Brett Harned: Absolutely. Yeah. I
think it's about setting goals, setting expectations for what
you'll do and then turning off the course for that, that thing
that you'll do. I'm curious who would conduct discovery
work?
Paul Boag: Hmm. That's a really good
question, isn't it? It's very easy on something like this
for someone to come on to a podcast and go, "Oh yes, it should
be this person," with authority. In truth, it will be different
for almost every project depending on the context, depending on the
surroundings. I mean, discovery phases are an area that I'm
hugely involved in from a user experience point of view, and from
the digital transformation work I do and all of those kinds of
things. But equally, it could be a project manager, it could be the
overall stakeholder, the owner of the project, the product owner,
but equally everybody wants to be, should be involved in it to some
extent. Especially when it comes to things like identifying metrics.
So, different people would be involved at different parts. But I
don't think there is a single answer. Do you think there is?
[crosstalk]
Brett Harned: I agree. No, I was trying
to stump you. Completely trying to stump you. I'm kidding. But
so I think really, I think it's a full team exercise. I think
if you have parts of a team not involved in discovery and
they're just responsible for reading a report, or a set of
goals, or something like that. And I think you're starting on
the wrong foot, right? You're running the risk of people being
disengaged with stake holders, and what they're looking to get
out of the project. And I think that doesn't mean that an
entire team sits down and does a series of stakeholder interviews
spending hundreds of hours collectively. But I do think that
there's value in involving the full team, and I think kind of
what I'm getting to is how does the PM support the process or
even lead the process? Because I know that I've been in
discovery phases in a project where I'm completely leading
it.
Brett Harned: I'm completely leading
stakeholder interviews and there's something good about that
because I know that I'm accountable and will act on information
and share it with a team in a way that will keep everyone informed
and hopefully on the right path. But I don't know that
that's necessarily the right way to do it because I think as a
PM I might be sitting on a call thinking, wow, this is not the right
conversation for me to be having, which PM's have to be self
aware about, right? I agree with you. I don't think that there
is a right or wrong answer there, but I think the PM absolutely
needs to be involved.
Paul Boag: Yeah. Yes,
absolutely. And I would, as with almost all project related things,
the PM is right in the middle of things, aren't they? That
they're the heart of the storm. I think that the answer as well
is somewhat dependent on the type of project. I mean, the trouble
is, is you and me, we tend to work on quite big projects. You know,
where there is reasonable budget, et cetera. But one part of my role
is I'm mentorship. I do mentorship and I do mentorship for
agency owners and even freelancers sometimes. I mean you've
done this as well and in their kind of world they might be working
on a simple WordPress site or something like that. And talking of a
discovery phase has this grandiose feel to it. Where it's got
to be so big and so impressive. And I don't think it does. I
think a discovery phase can be short and snappy, or it can be long.
It's got to be appropriate for the project you're working
on, and the size and scope of the discovery phase to some degree
will dictate who's involved in it as well.
Brett
Harned: Mm-hmm (affirmative) I agree. And I completely agree.
I've been on projects where yes, there's a discovery phase
but it's a meeting, right? I think one of the most important
pieces that PM's are typically responsible for is getting to
know and understand stakeholders, right? Like understanding the org
chart. And the hierarchy of the organization, how that's going
to affect the project and the decision making process and really
just kind of understanding the personalities as well as the
politics. And I'm curious, are there any ways that you kind of
recommend people kind of get into a project, let's say with a
new set of stakeholders or clients and get to know them?
Paul
Boag: For me, the key is meeting with people individually.
It's really tempting to call a meeting because a meeting is a
more efficient use of your personal time, but in truth, there are
several drawbacks to that. First off, people hate meetings. Then
there is the fact that people, you spend a lot of time sitting in
the meeting, whether it's stuff that's not relevant to
that. The most important bit really is that when you meet with
people individually they will open up, and you will get a more
comprehensive understanding of their approach, their way of viewing
things, the challenges, and concerns that they have. Which you just
don't get, come out in the same way necessarily in the meeting,
or if it does come out tends to be more confrontational. I also
think politically that that puts you as the project manager in a
stronger position because you know the bits of the jigsaw, you know
what everybody is feeling and thinking. While in a meeting,
it's very easy to lose control, you know, because what happen
is that, you know, there'll be some disagreement between a
couple of people and then everybody starts reaching compromise.
Paul
Boag: You try to compromise or find a way through, and you,
as the project manager are'nt in control of the shape of that
compromise, and how it's approached. So, it's almost like
a bit of a divide and conquer approach I guess. But that seems a
quite cynical way of putting it.
Brett Harned: No,
I agree with you. I think one-on-one meetings, if you can do them
are really good. Because they allow you to ask some pretty pointed
questions about goals, and intentions, and intended outcomes, and
even questions like how have you done projects like this in the
past? How have they worked? And then, doing a meeting and getting
all of those people into a room and seeing how those dissenting
points of view come together and how you can manage through those
things. Right? I don't know, I think personally, I think a
discovery phase is completely invaluable to a project manager
because there's so much that you can learn about how your
project will succeed and potentially show you some of the risks or
issues that could make you fail.
Paul Boag: Mmm
(affirmative) You are right. And what you said by that you need that
followup meeting as well. You can't just talk to people
individually cause otherwise you don't get the group dynamics.
And that is very useful. Also, it doesn't help build that
project team if you don't bring people together. So, yeah,
yeah, it's a complicated one, isn't it?
Brett
Harned: Yeah, sure is.
Paul Boag: This is
why I'm not project manager, it's far too much like hard
work.
Brett Harned: So, I'm going to kind of
fast forward a little bit in terms of process. What about when it
comes to a stakeholder or client feedback, that thing where you kind
of pour your heart into a deliverable, you present the work. And
then in return, the client, they'll miss their deadline, or
they'll give you a bunch of unhelpful feedback. I'm
curious, how do you handle that?
Paul Boag: I
manage feedback quite carefully. So, there are two aspects to it. I
mean, obviously, most of my feedback is normally designed related
and everybody's very opinionated on design. So, I lay the
groundwork at the very beginning of the project by defining roles
clearly, right? For example, I make it clear that it's the
client's role to identify problems, and it's my role to
find solutions. What that means in practice is, what a client will
inevitably do, right? Is you present a design to them and
they'll start going, "Oh, I don't like the green or
can you move this?" Or those kinds of things.
Brett
Harned: Exactly, yep.
Paul Boag: That kind
of feedback. Yeah. Now those are solutions, right? Okay. So the
solution is change the color. What you need to understand as a
designer is you need to understand the underlying problem. So, it
might be that they want to change the color because they feel that
it won't resonate with their target audience. Absolutely fine.
I need to know that, right? I need to know what the underlying issue
is. So, that's why I defined the roll up front as; your job is
to come back to me with problems, right? And I will then look at
possible solutions. I'm happy to hear your solution. But if I
don't understand the underlying problem, I can't make
suggestions about how to solve it that might be different from you,
right? So, that's one thing I do. The other thing I always do
is when I present my deliverable, my design, in my case. Again, I
try and meet with people individually before I show it to a group,
right? Now, the reason that I do that is because you can then tailor
how you present that whatever it is to the person you're
speaking to, right?
Paul Boag: So for example,
Jared Spool wrote a wonderful post that I refer to on a regular
basis, which is, "Why I Can't Convince Your Executive of
Anything and Neither Can You," right? And basically his
argument was is you can't convince people of stuff that they
don't care about or already belief to some extent, right? Bit
of a cynical attitude. But I do understand where he's coming
from. What you have to do instead is find out what they already care
about, and frame what you want to convince them of within that
context. If you're talking to a finance person, you talk about
the cost savings of your approach, right? If you're talking to
a marketing person, you talk about how it'll increas word of
mouth recommendation. If you're talking to a sales person, you
talk about how it'll increase conversion, et cetera, et
cetera.
Paul Boag: Now if you meet with
everybody in a group, and you collectively present to them, you
can't do that, right? You can't tailor it for each
individual person in the room. So, that's why really by the
time you get into that room, you need to have met with everybody,
and actually, it's just a rubber stamp exercise because
everybody's already been convinced. So, that's another
thing I do. The final thing I do is whenever you're presenting
something, you know that certain people that you're presenting
your deliverable to, will have problems with certain things, right?
So the classic one with design is, "Oh, I know that the
marketing person's going moan that the logo isn't big
enough," right? I mean, it's a stereotype.
Brett
Harned: You know that one's coming. Most times.
Paul
Boag: You know it's coming. You know it's coming,
but what you do instead is you go into that meeting and you go,
don't mention the logo, don't mention the logo, don't
mention the logo.
Paul Boag: Right? And the
result of that is inevitably they mentioned the logo, right? And
then you have to defend why you've used lots of white space and
whatever else instead, right? But that's problematic for two
reasons. One is, it sounds like you're bull**** because
you're only responding to them, but more significantly than
that is the fact that person has already put their stake in the
ground. They said, "I don't like the logo, I want it to be
bigger." So, it doesn't really matter how compelling you
are at that point. They're going to lose face if they back
down, and so they don't back down, right? Well, if you'd
preempted that, if you brought it up as soon as you'd got in
the room, and you said, "Well, it might be that some of you are
worried that the logo isn't big enough," right? Then that
gives that stake holder, and then you go on to explain why it's
not as big as perhaps they'd hoped it would be. Then it gives
the stake holder, that person, the opportunity to actually go,
"They've got a point," without them losing face. Does
that make sense?
Brett Harned: It absolutely makes
sense. It's manipulative and genius.
Paul Boag:
Well, I don't know. Yes, you can certainly say it's
manipulative.
Brett Harned: I don't think
it's really manipulative, I'm joking. I think that
it's good preparation, right? It's knowing your audience,
knowing who you're presenting to and understanding what the
outcomes could be.
Paul Boag: Yeah, and
it's actually, it's almost to be honest, is applying user
experience principles to your colleagues and to stakeholders, which
I do all the time. So, you're tailoring your message, which you
should be doing when you're talking to end users to meet their
specific needs. You're also making it as easy and
straightforward for that person to do what you want them to do. So,
you're not going to put up barriers. For example, making them
call you out in the meeting and then you making them look stupid
because you'd already thought of it and addressed it. You know
what I mean?
Brett Harned: Right.
Paul
Boag: This is the thing that I am always get so annoyed at
user experience professionals over, my colleagues, is they
don't apply the same principles that they've learned about
user management to their own stakeholders. And that just does my
head in.
Brett Harned: It's really
interesting. Yeah, it's true. A lot of times people get so
focused on the deliverable and getting what they want, right? Like
you spent all of this time researching and creating a thing and then
someone comes in and gives feedback that you don't agree with.
That your first instinct is just to say no and push back, but yeah,
yeah. You've got to listen to those stakeholders, and I love
the approach that you take in. Don't just tell me you want to
change. Tell me why you want that to be changed. Tell me what the
problem is so that I can understand it and possibly come up with a
different solution that could work even better.
Paul
Boag: Yeah. I don't close people down. I don't
say to them, "Don't tell me your solution," because
they might have a good idea. That is another thing that I think is
really important is to make people's opinions feel valued and
listened to. It's common courtesy, isn't it really?
Brett
Harned: Yeah, I think so. But I think unfortunately a lot of
people forget that. Right? Things get intense on projects sometimes,
at least on projects I've been on, and everyone has the best
intentions and wants things to go well, but sometimes communications
break down. So, having the kind of framework that you just
presented, I think absolutely makes sense. So, I want to wrap up,
unfortunately. We're at about a half an hour already. I
can't believe it.
Paul Boag: Crikey.
Brett
Harned: As you know, the show is called Time Limit. Kind of
giving a nod to the fact that everyone in business is doing
everything they can to get a lot of work done with limited time and
even limited resources. A lot of teams are even without project
managers, which makes for even more work for those people. I'm
wondering what are your tips for keeping projects moving when
you've got just a little bit of time to focus on project
management?
Paul Boag: Hmm. To be honest, it
goes back to what we were talking about right at the very beginning
about the unique nature of digital, right? And the fact that the raw
materials are free, right? I think sometimes the biggest barrier in
projects, the biggest delay in projects is people wringing their
hands and procrastinating over whether this is the right way to go,
right? The amount of time that's wasted debating over a
particular approach or design, iterating design endlessly to get it
just perfect before we sign it off, right? But if you accept that
that digital is easy to change, and then actually don't really
know until you put it in front of real users, and you get real data
back. Then actually, that provides a huge freedom, right? It means
suddenly that you don't need to be agonizing over everything.
You can just keep moving. Okay. Perhaps it isn't exactly the
right shade of blue. It doesn't matter. We'll sort that
post-launch, right? Actually, I think in a lot of situations, the
problem with projects is people's willingness to make
decisions. But if you make those decisions not set in stone, that
they can never be changed, that is such a big thing. I'm
working with a client at the moment who is agonizing over their copy
for their website and it's taking them forever to deliver
copy.
Paul Boag: And I'm going, "Why
are you worrying about this? As long as what you produce is better
than what you've currently got online, let's get it
live."
Brett Harned: Right.
Paul
Boag: You can change it after, you know?
Brett
Harned: Right. Yeah. I think it's a daunting thing when
you're someone who hasn't been through a website redesign
project, or an app design project, you want to nail it the first
time. I think sometimes those people, if they're not really
experienced, they don't realize that it's really simple
and easy to make change. In fact, you should make changes and
updates as you proceed through time, through events, whatever it
might be. So I, I get why people are like that, but at the same
time, I agree with you. I love the idea of always testing and
leaning on those test results. Leaning on the data and the free
materials that you have working on a digital project because
that's what makes that project unique, and that's what
makes it ever changing, and evergreen.
Paul Boag:
This annoys me, "Oh, but we don't have time for
testing."
Brett Harned: Oh my gosh.
Paul
Boag: But seriously, you can do testing quicker than it
will take you to have a meeting where you argue about it for three
hours.
Brett Harned: Absolutely. You can do it
overnight. You know, you can hire a service and have those tests
results the next morning.
Paul Boag: Exactly.
Brett
Harned: I think some folks don't realize that.
Paul
Boag: No, I don't think they do, and I think that is a
really big thing to get across. Don't debate, test. You'll
get answers quicker and obviously they're better answers as
well.
Brett Harned: And you're saving yourself
time, right? Because you don't have to do that testing. You can
offload it to someone else who can recruit, do the testing and give
you the results really quickly.
Paul Boag: And
before everybody goes, "Oh yeah, but that's
expensive." It's really not.
Brett Harned:
No, it's not. Yeah.
Paul Boag:
You're talking about a few dollars for each person that
you're, you're testing with, and you don't need to
test with a huge number. Even testing with two or three is better
than you making a guess internally.
Brett Harned:
Right. Yeah. And I think not showing things to customers opens you
up to a lot more problems, right? If you're not showing
something to users, and then you launch it, and it gets really bad
feedback, then it's on you for not doing it to begin with
right? It can ruin the perception of a product, or even a launch
because of not testing, and not validating ideas. So, that's
really good advice. Thank you for that. And thank you so much for
joining me on Time Limit today. It's been really awesome
catching up with you, and thanks for the new perspective on digital
PM as well. I'm really into that idea and I appreciate that
perspective and I'm going to think on that a little bit more,
but the data and free materials is a really interesting way to look
at it.
Brett Harned: So, thanks again, Paul, for
joining me. I really do appreciate it.
Paul Boag:
Absolute pleasure. Thank you for having me.
Brett
Harned: All right folks, that's all for this episode.
Check out our show page for more information about Paul Boag,
including his own podcast Boag World, which TeamGantt is actually
sponsoring. And please do us a favor and rate our show where you get
your podcasts. If you have any recommendations for speakers or
topics, please reach out. We'd love to hear from you at
podcast@teamgantt.com. Join us for our next episode, which will be
all about personality tests and how you can use them to help your
teams work better together.